Voidblazers
A downloadable Playdate game
Pre-order Now$5.00 USD or more
Fasten your seatbelts, prepare to engage thrusters, and launch into an action-packed space adventure with Voidblazers!
Voidblazers is a story-driven shoot 'em up game for Playdate, currently in development by Tijn & Jasmin. Join the crew of Icarus as they travel across the galaxy, battle various fleets, and encounter new friends and enemies on their daring mission.
- Battle three different fleets: the Royal Order, the Scavengers, and the Swarm.
- Encounter 30+ unique enemy ship designs.
- Shoot your way through 25 action-packed missions.
- Unravel the story of Jyn and Echo, featuring rich dialog and memorable characters.
- Dive into your Codex to discover additional lore on the fleets and characters you encounter.
- Shop for exclusive items, ship upgrades, and additions to your crew.
šŖ Launching Soon āØ
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | tkers, cookiejazzie |
Genre | Shooter |
Made with | Playdate |
Tags | 1-bit, Action-Adventure, Narrative, Playdate, Shoot 'Em Up, Space, stg, Story Rich, Top down shooter |
Average session | A few minutes |
Languages | English |
Links | @cookiejazzie, @tijnosaurus |
Purchase
Pre-order Now$5.00 USD or more
In order to download this Playdate game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files when they are released:
voidblazers-playdate.zip
Version 0.1
Development log
- A Xmas Surprise (Spoilers: It's a Demo!)Dec 23, 2023
Comments
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just played the demo! I wrote a mini review over on fedi but just wanted to say Iām super excited for whenever the final game comes out. Great work!
https://tenforward.social/@ruby/111940011977394515
Aah, thank you so incredibly much!
The demo is indeed a stripped-down version that showcases the core mechanics, sounds/music, our main characters and the gameās artstyle, and in the full game thereās so much more to discover in all these aspects.
If you enjoyed this, youāll love the final game (itās really freaking cool, haha). Canāt wait for you to play it! :-)
awesome canāt wait! Looking forward to doing a write up on my blog about the final game :D
I tested through the demo, here's my initial feedback:
Movement of the ship is very smooth, hit box is definitely fair. This game reminds me of a mix of various 80s games like Silpheed, Bosconian, Xevious, etc. Great art, it drew me in from the initial screenshot. Love the little dialogs between chapters. Will this waffle maker get a spin off game?
I'm assuming that since this is a demo it doesn't have all of the features fully flushed out, since I didn't see anything that would be typical for this type of game like score, power-ups, lives, etc.
The only "issue" I think I found was in one of the early dialogs, there is the phrase "can not" which probably should be "cannot".
This is a great start and love seeing the types of games being made for the Playdate.
Thank you so much for taking the time to leave such amazing and detailed feedback! It means the
worldgalaxy to us.Funnily enough, youāre the second person to point out the issue with cannot vs can not, and as non-native English speakers this is really funny to us. āCan notā feels like the correct choice but English is a wild language and weāre super happy you pointed out the mistake! Itāll definitely be corrected for the final version of the game (which will, indeed, also include more features than the stripped-down demo version).
Again, thank you so much for the compliments and for trying out the demo! :-)
Tried the demo!
There's a small bug: when A is pressed during the death it doesn't fire on new spawn. Easy to recreate, just hold the A all the time and die, and you'll see.
But also, is there a reason not to fire all the time? Will there be the levels where you have to be careful when you shoot and when you not? If no - I'd recommend just auto-fire without pressing any buttons.
Good luck!
Thanks for catching that bug! As for auto-fire, there might indeed be some later levels where you want to shoot a bit more carefully, but weāll include a toggle mode for the A button in the final release :)
Just tried the demo - it plays awesome! The fighting is very satisfying, cool enemies and I like that there are dialogs going on. Music and sounds are superb, graphics are great as well. Very much looking forward to see the final game!
Thank you so very much for such an amazing comment! Definitely helps us stay inspired and excited for the project. (-:
* Looks out the window * yup, it's "fall" :) This looks great can't wait to play it!
Any timeline on a release date?
Weāre trying our best for a release this fall, but I canāt provide an exact date yet :)
If you need beta testers please let me know! I already paid, thanks
Fall can't come soon enough!!
Is this gonna be on catalog?
Voidblazers will initially launch on itch, but weāll explore the possibility of a Catalog release once weāve finished development :)
any idea of a timeline for release?
looking forward to getting this when it comes out, it looks awesome!
Aah, thank you so very much! :-)
Can't wait to play it, a release date would be great
Aw, thank you so much! :) To avoid any disappointments, weāll announce the release date once we are sure that the project will be finished by then.
This looks hype, definitely adding to my wishlist for later!
Thank you!
Nice. Still waiting for Gun Trails. The more Playdate shmups the merrier! Canāt wait to play it.
We just announced its coming to Catalog for $6 July 18th, 2023, so you only have to wait a couple more weeks :)
We are so, so excited for Gun Trails! Wishing you all the best with the upcoming release. :)
Very interested in this project!